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Fallout shelter what does each stat do12/14/2023 ![]() ![]() You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. You can position more Dwellers in the same. The higher stat is on a Dweller, the longer it will take to train and increase. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. Each training room focuses on training one specific SPECIAL stat. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers But, I do have someone with a high stat near 10, and a coat that gives +4 to that stat. You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Im not sure how the game actually processes it. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. Additionally, it allows the character to dodge better. Therefore, a character that wishes to keep an enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves. Action point allocation is based on the AG stat. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. Agility is one of the seven primary statistics in the SPECIAL system. ![]()
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